A huge thanks to inSAMity for the very detailed list of bugs and suggestions.
Full Smash N' Crash (v05-2025-07-15) changelog
Vehicles:
- Disabled vehicle impact damage
- Changed engine presets for all TM4R vehicles (faster acceleration, braking, and improved responsiveness)
- Fixed camera distance/heights for all TM4R vehicles
- Fixed Humvee exhaust, bullet and special emitters, and camera
- Added Outlaw police light effect during special
- Added special to Crimson Fury — Crimson Blade
- Changed RC Car laser special size
- Sweet Tooth's flaming hair disappears when frozen
- Fixed Sweet Tooth Henchmen and Moon Buggy Quasars not targeting properly
- Fixed Camaro exhaust
- Fixed Crusher, General Warthog, and Minion not turning
- Fixed Spectre Ghost missile not "ghosting"
- Fixed Minion Serpent colliding with itself
- Added parachute
Weapons:
- Reworked weapon collision system
- Fixed combos not working for Freeze Missile and Massive Attacks
- Fixed special weapons not regenerating when empty
- Changed special weapon max/start count and regeneration time to be per-vehicle
- Balanced max/start specials for all vehicles
- Fixed attraction weapons (Orbital, Mr. Zombie, Outlaw, Meter Maid) applying excessive force on center object
- Fixed remote-detonated missiles (Calypso) not removing from inventory if destroyed by collision
- Fixed Napalm exploding mid-air
- Fixed MIRV and Rain 2 not tracking targets properly
- Fixed Rain and Rain 2 immediately exploding
- Fixed lightning not targeting or damaging vehicles
- Added localization for all standard and special weapons
- Increased proximity mine range and damage
- Added proximity mine triggering to Neon City Train and Carnival Rollercoaster
World:
- Regenerated navigation paths for all maps
- Added low-friction physics material to all maps (prevents dragging slowly along walls)
- Changed jump pad and speed behavior to optionally use a path system rather than physics
- Decreased max world respawn distance for vehicles that fall off the map
- Fixed Construction Yard crane trigger falsely detecting destroyed vehicle as still in trigger
- Fixed Neon City UFO picking up vehicles immediately after spawning (spawn point was directly under UFO)
- Removed Amazonia torch fire sounds to improve performance
- Fixed Oil Rig portals teleporting incorrectly
- Fixed Carnival end message saying "Prepare For"
- Fixed duplicate pickup spawns in Carnival and Oil (caused by multiple pickup spawners)
Misc:
- Updated installation instructions for TM4R
- Fixed UI scaling