Once again another big thanks to inSAMity for yet another very detailed list of bugs and suggestions.
Full Smash N' Crash (v06-2025-08-03) changelog
Vehicles
- Fixed Axel and Minion turning slowly
- Fixed Captain Grimm and Spectre front wheel height to prevent downward tilt on weapons
- Balanced centre of mass for some vehicles
- Changed shield colour to be more distinct
- Turns out the vehicle engine presets (added in the last update) weren't actually assigning properly, due to naming and type mismatches (wasn't properly casting from int and float), hence why the per-vehicle engines weren't doing much — vehicles feel more responsive now as intended in the last update. May need more future balancing though
- Balanced vehicle speeds and handling
- Balanced braking speeds
- Fixed camera clipping into ground with large vehicles
World
- Added original TM4 tournament mode with persistent lives (dying 4 times returns to the Construction Yard)
- Added original Deathmatches levels 1–8
- Balanced all level health pickups, changed to only 1 health respawn at 60 seconds, to prevent infinite respawning
- Adjusted pickup counts to be consistent
- Added back/forward controls to crane
- Increased crane trigger size to prevent accidental ejection
- Road Rage: fixed missing collider on wall of the alley
- Road Rage: restored invisible boundaries around the world
- Amazonia: restored missing item pickups
- Oil Rig: added missing teleporter to the top of the drill platform
- Oil Rig: fixed Lightning pickup amount (now gives 3)
- Oil Rig: fixed acid pool edges and depth to prevent vehicles getting stuck
- Neon City / Carnival: increased train/coaster health to prevent easy destruction
Weapons
- Replaced Rain missiles with napalms, and Autolob missiles with mortars like the original
- Changed Axel and Quatro weapon colours and emissions
- Added fire effect to Axel's special
- Lowered Captain Rogers weapon emitter to remove the arc that would cause it to miss close targets
- Lowered Captain Grimm, RC Car, and Minion specials and weapon emitter heights to prevent overshooting
- Fixed explosion/freeze radius for Orbital / Zombie and Remote/Freeze Remote weapons
- Increased Orbital and Zombie special move speeds
- Fixed Drag Queen and Thumper flame specials not doing damage
- Balanced Goggle Eyes special damage
- Fixed Trashman and Crusher not picking up enemies due to small collider trigger
- Fixed Outlaw and Meter Maid lightning only grabbing one target and never targeting another if lost
- Added multi-targeting to Outlaw and removed health increase; only drains health from enemies now
- Fixed Sweet Tooth and Moon Buggy specials not doing much damage and flying away and not keeping/re-seeking their targets when lost. Also changed their movement behaviour to orbit
- Added rear firing for more weapons (including some specials)
- Adjusted Speed Missile pickup amounts to 15–20 (instead of 3)
- Fixed MIRV and Rain 2 missile pickup count inconsistency
- Replaced missile visuals for Rain, MIRV, and Auto Lob
- Fixed sub-missiles spawning on player when MIRV / Rain launcher is destroyed
- Increased proximity mine detection range and area of effect
Energy
- Fixed Freeze missiles to use energy and improved homing
- Fixed Massive Attack sub-weapon references
- Added rear-fire support for some specials
- Improved shield visuals to look different from the frozen state
Input
- Added input rebinding (see Smash N' Crash changelog)
- Added auto/manual targetting (see Smash N' Crash changelog)
- Fixed button combos not all localized
- Fixed combo weapons not using energy
- Balanced combo energy usage
- Fixed Change View button to add zoom functionality
Misc
- Changed album covers for mission music to the mission thumbnails